Tag: wildcard powers

  • Wildcard Power Pool: a revised take on my Modular Powers system for GURPS

    Two weeks ago, I posted about Modular Powers, which is a system for flexible magic/powers that I worked out for GURPS. Since then, I’ve received a good amount of feedback, and I think I can just go ahead and simplify the system even further while giving it a more appropriate name. Wildcard Power Pool is…

  • Modular Powers: a new flexible powers/magic system for GURPS

    Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover…

  • End of February report

    My arm has recovered quite a bit! It’s functional, but it’s not quite back to the pain-free strength that it had before. My infection (or, perhaps, the symptoms left behind by the infection) hasn’t quite resolved yet, however. I went through another round of antibiotics and painkillers, and I am waiting to see if the…