Tag: modular powers

  • Wildcard Power Pool: a revised take on my Modular Powers system for GURPS

    Two weeks ago, I posted about Modular Powers, which is a system for flexible magic/powers that I worked out for GURPS. Since then, I’ve received a good amount of feedback, and I think I can just go ahead and simplify the system even further while giving it a more appropriate name. Wildcard Power Pool is […]

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  • Modular Powers: a new flexible powers/magic system for GURPS

    Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover […]

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