Tag: fate
Beginning of September report
Oh yeah! August is over. This time around, it was less of a month disappearing and more of being so engaged in other things that I forgot what day it was. That’s definitely an upgrade from feeling depressed and tired; though, it only came halfway through the month—perhaps, that’s why I lost track of the…
End of June report
My best friend gains another year under his belt as do I in a few days time. I’m still dealing with physical therapy for my pelvic floor dysfunction as well as shoulder impingement. It feels like the world is on fire with the continuing protests and another surge of COVID-19. I’ll say it: black lives…
End of May report
Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday. Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what…
It’s a life update! 4
First of all, I want to apologize for the dry month on my blog. It’s good news, not bad news. I’ll start by saying that I have started GMing tabletop RPGs again! (Oh wait. I said that in my end of April report.) More on that a bit farther down. Well, my new mechanical keyboard…
End of April report
COVID-19 is still here, but my new mechanical keyboard isn’t. What a way to start this report! Truly, I feel so grateful to be safe and healthy, but I have grown ever more frustrated and weary with the world, especially my country and the people within it. Don’t worry. I won’t get too political—well, not…
Modular Powers: a new flexible powers/magic system for GURPS
Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover…