Thoughts on decapitation in GURPS
To make execution and decapitation fit the rules better, there are : Kromm says: If “triple damage” is possible on a lucky shot, then in a set-up situation where luck doesn’t come into it, it ought to be possible as well. So a strong man (but not a musclebound thug) with ST 11 starts at swing 1d+1, adds +1 for… Read More »Thoughts on decapitation in GURPS