• Alternate attributes and skills in GURPS

    When GURPS Power-Ups 9: Alternate Attributes came out, I was thrilled. Right now, sitting here and typing out this blog post, I’m still thrilled about its existence. It’s everything someone like me could want! By “someone like me”, I mean someone who tinkers with tabletop RPGs past the point of frustration out of unnecessary perfectionism and perhaps […]

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  • Making something like café cubano

    Let’s talk about my favorite hot coffee drink: the café cubano. I’ve talked a about coffee and I’ve shared some recipes, but I wanted to document the progress I’ve made in making my all-time favorite recipe. I’ll admit right now that my café cubano is not ‘real’ café cubano because I don’t actually make ‘real’ […]

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  • Playing with New Orleans cold brew and iced coffee

    Here are a few more coffee recipes. These deal with making my favorite cold coffee drink: a New Orleans iced coffee. The important thing is that you need a coffee blend with chicory in it, or, of course, you can get a dark roast coffee and add chicory to it. Blue Bottle’s New Orleans cold […]

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  • My collection of coffee recipes

    I’ve collected more than a few coffee recipes. Six of these recipes are for the Aeropress, and one recipe is for a French press or a Clever Coffee Dripper. Regarding the Aeropress, I always use the inverted method, and I always use a metal mesh filter—metal filters will let oils through, resulting in a fuller […]

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  • Revisiting using Knowing Your Own Strength with Conditional Injury in GURPS

    All the way back in September 2019, I made a post on how to use “Knowing Your Own Strength” from Pyramid #3/83: Alternate GURPS IV with “Conditional Injury” from Pyramid #3/120: Alternate GURPS V in GURPS. For five months, I worked on it, but I just wasn’t figuring it out; so, back in March, I messaged dataweaver on […]

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  • End of May report

    Oops! It’s already June 1st. My GURPS/Fate game was pushed back from Saturday to Sunday this weekend, so I ended up forgetting to write this post yesterday. Of course, there are other things going on right now. Like, a lot. And I’m tired of people acting like this is a political issue too. You know what […]

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  • It’s a life update! 4

    First of all, I want to apologize for the dry month on my blog. It’s good news, not bad news. I’ll start by saying that I have started GMing tabletop RPGs again! (Oh wait. I said that in my end of April report.) More on that a bit farther down. Well, my new mechanical keyboard […]

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  • End of April report

    COVID-19 is still here, but my new mechanical keyboard isn’t. What a way to start this report! Truly, I feel so grateful to be safe and healthy, but I have grown ever more frustrated and weary with the world, especially my country and the people within it. Don’t worry. I won’t get too political—well, not […]

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  • Wildcard Power Pool: a revised take on my Modular Powers system for GURPS

    Two weeks ago, I posted about Modular Powers, which is a system for flexible magic/powers that I worked out for GURPS. Since then, I’ve received a good amount of feedback, and I think I can just go ahead and simplify the system even further while giving it a more appropriate name. Wildcard Power Pool is […]

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  • Modular Powers: a new flexible powers/magic system for GURPS

    Modular Powers is 20 points for Modular Powers 1, + 10 points/level. This advantage holds points of Alternative Abilities for a main ability bought at its full cost. For example, if you have Flight [40] as your main ability, an Alternative Ability would cost up to 8 points. So, Modular Powers 8 [90] would cover […]

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